Augments in Teamfight Tactics are permanent bonuses that are added to the player’s hex-core.
Throughout the game, the player is offered three choices of augments. During each choice, the player must select one out of three augments. Each augments has a rarity (silver, gold, or prismatic).
Over 140 possible TFT Set 6.5 Hextech Augments can show up in an Armory, with over 80 more getting added in Set 6.5 Neon Nights. Each player receives options that are equal in power and come from the same tier but are different from each other. A total of three tiers of Hextech Augments exist in Set 6.5: Silver, Gold, and Prismatic.
Some options have multiple versions across tiers, while others are unique. Hextech Augments means to shift the focus off of TFT items, opening the door for flexible gameplay while also possibly doubling down on early-game decisions.
Options are offered to players a total of three times throughout a game via a Hextech Augment Armory. These Armories will appear at Stages 1-3, 3-5, and 5-1. Hyper Roll Hextech Augments will appear at Stages 3-1, 5-2, and 7-2. The total chance of a Prismatic game in TFT Set 6.5 was increased from 31 to 33 percent
How to See Augments Explanations in-game
Players can see what Hextech Augments opponents have received, along with their own, via stationary Hextechs on the board. Right-clicking on the symbols above each Hextech will reveal the Hextech Augments. Prior to the Nov. 3 Set Six launch, Augments Scoped Weapons and Tinker were removed from the list of possible Hextech Augments.
Following Patch 11.24, Innovator Heart was no longer offered as a first Hextech Augment choice, and Innovator Soul was removed as a third Augment option. Silver-tier effects that granted an emblem were renamed to Crests, with a number of them also granting a champion from that trait. And some Prismatic-tier Soul effects were changed to Crown.
From being able to level up to 10 to free Shop refreshes each round, here’s every possible TFT Set 6.5 Hextech Augment and its effect, divided up into the three possible.
Also read: Does TFT Give XP
The Syndicate composition is one of the strongest compositions in patch 6.5, called The Neon Nights. The Syndicate comp isn’t a new thing that the new patch brought us since it was already with us with patch 6, called The Gizmos and Gadgets.
In the early stages of patch 6, they were unbeatable, and people were spamming The Rabbadon’s Death Cap, Hextech Gunblade, and The Blue Buff on Darius, who would work as a never-ending carousel of death, slashing all that crosses his path and healing 100% of his HP with every ult, which, since you got The Blue Buff, was every two seconds. If you had Darius level three, he could basically go one vs. nine and beat everyone.
Luckily Riot has seen their mistake and balanced them in a pretty nice way. They are now one of the best-balanced compositions in the game, especially since the release of many new traits and classes with the arrival of The Neon Nights.
That means that they aren’t likely to get buffed or nerfed in the times to come. And that is good news since the worst thing that can possibly happen is for you to learn one comp and spam it constantly, for Riot just to nerf it, and it becomes useless and pointless.
The newly added champions make this composition very strong since they are the ones from the higher costing scale. When combined with The Bodyguards, and if you have any luck of scoring The Syndicate Emblem, chances are you are most likely to win that particular game.
The Syndicate offers a very powerful team synergy that works really well on high damage dealing units because of the innate bonus to omnivamp, as well as additional Armor & Magic Resistance that makes hyper-carries survive fights much better. Not getting an Ahri isn’t necessarily an instant loss, which means that you don’t need luck in order to pull off a decent Syndicate Build that performs consistently.
In this Teamfight Tactics Syndicate Build Guide, I will showcase the most popular beginner-friendly TFT Syndicate build and how to play it throughout the early, mid, and late game, which are the best Hextech Augments for this comp, as well as how to gear and position your units.
Certain allies are cloaked in shadows, gaining 55 Armor, 55 Magic Resist, and 20% Omnivamp (healing for a percentage of all damage dealt).
- 3 – The Syndicate champion with the lowest percent Health.
- 5 – All Syndicate champions
- 7 – Your whole team, and the effects are increased by 60%
Also read: TFT Ranked Distribution
Top 5 Syndicate Augments
- Syndicate Heart: Your team counts as having one additional Syndicate and gain a Zyra.
- Syndicate Emblem: Gain a Syndicate Emblem and gain a Zyra.
- Syndicate Crest: Gain two Syndicate Emblems.
- One For All: When your Syndicate unit dies, they grant your other Syndicate units 20 attack damage and ability power.
- Payday: After winning your combat, gain one bonus gold for each surviving Syndicate unit. Gain an Ashe.
Augments are for sure something that Riot has brought in, not too long ago and they have become the staple sign of TFT. I can not imagine a game without them and the fact that we had a couple of sets in The Teamfight Tactics without them is incredible to me.
I just don’t even remember how that used to work since they are one of the most, or maybe even the most influential part of the Tamfight Tactics game and are an integral part of every composition out there.
The Syndicate composition is among the strongest ones out there but requires a lot of gold, since the most important champions both damage, defense, and utility wise are one of the highest costs in-game.
You need to save as much gold as you can, and do everything in your power to get the hold of The Syndicate Emblem any way you can, and let’s be honest there are a lot of ways and the Riot has made it pretty easy for you to do so.
This comp isn’t played that much so that is a revelation when it comes to leveling up your units. The problem starts with Ahri since a lot of players are playing The Arcanist composition now, but that is where your extra gold can certainly help you.
If you follow this guide, you are going to have an unbeatable force of 7 Syndicates and 4 Bodyguards, protecting both your HP and your LP as well.